JONAH WARREN
Brooklyn, NY
jonah AT feedtank DOT com
http://a.parsons.edu/~jonah
http://www.feedtank.com

Jonah Warren is a creative technologist who specializes in the design and creation of playful interactive systems. Areas of interest include: interaction design, experimental game design, alternative interfaces, computer vision, audiovisual systems, information visualization, and education.

|EDUCATION| Parsons School of Design, New York, New York
Masters of Fine Arts degree in Design and Technology.
Honors: Valedictorian, Dean's Scholarship.
Thesis: Unencumbered Full Body Interaction in Video Games
(May 2003)

Bowdoin College, Brunswick, Maine
Bachelor of Arts degrees in Computer Science and Visual Art.
Honors: Magna Cum Laude, James Bowdoin Scholar, Dean’s List.
(May 1999)
|SELECTED EXPERIENCE| FeedTank, New York, New York - http://www.feedtank.com/
Co-Founder, Producer, Art / Interactive Director, Game Designer. Co-Founded this Brooklyn based digital art collective that uses new technologies to create playful interactive spectacles. FeedTank has created custom interactive installations for: Adidas, NCAA, IAC, Trollback, Imagination, Kyocera, Avi Adler, Crunch Fitness, Vitro Robertson, ImaginOn, The Brand Experience Lab, the Harlem Children Zone, iDN Magazine, NEXTFEST, and Run Roc Records. FeedTank has appeared in WIRED magazine, Adobe Magazine and the on the Discovery channel.
(June 2004 - present)

Parsons School of Design, New York, New York - http://dt.parsons.edu/
Faculty. Specializes in creative programming and game design classes. Taught the following classes in Parsons School of Design's MFA program in Design and Technology (note links to class websites): (July 2002 - present)

Freelance, Brooklyn, New York
Programmer, Interaction Designer, Game Designer. Has functioned as a freelance game designer, programmer and web designer for clients including: HIT Entertainment, Rocawear, Castrol Motor Oil, B&G Foods, Fugro Earthdata Inc. and Union Design. Designed and programmed games and award winning websites for Bob the Builder and Thomas the Tank Engine.
(2003 - present)

gameLab, New York, New York - http://www.gamelab.com/
Game Designer, Programmer. Worked with gameLab (an independent casual game developer) and GlobalKids (a non-profit dedicated to educating children about global issues) as game designer and actionscript programmer in the creation of an original title designed to teach students about the challenges of getting an education in an impoverished country. The game, Ayiti: The Cost of Life, is featured on UNICEF's website, and won Best Simulation of 2006 on Jay is Games. Play it online at: http://www.unicef.org/voy/explore/rights/explore_3142.html.
(February 2006 - November 2006)

New School University, New York, New York - http://www.newschool.edu/
Project Manager, Game Designer. Functioned as project manager and game designer in the creation of an online casual Flash game entitled "Swing State." The game, funded by New School president Bob Kerrey, was designed to educate students about how the electoral college works. The production team consisted of two programmers, two artists, and an advising game designer.
(August 2004 - November 2004)

Ruder Finn Interactive, New York, New York - http://www.rfinteractive.com/
Game Designer. Worked with this New York company to develop a number of original casual game concepts for the Girl Scouts of America's online initiative to encourage girls' interest in science and technology.
(January 2004 - April 2004)

Amorphic Robot Works, Lille, France - http://www.amorphicrobotworks.org/
Interaction Designer, Software Developer. Worked with Time's Up at the Capitale Européenne de la Culture in Lille (over 90,000 attendees), to create a Computer Vision system to track gallery visitors. The system allowed visitors to interact with Chico MacMurtrie's Amorphic Landscape, an inflatable landscape that houses scores of Chico's robotic, instrument playing creations.

Also developed a posture recognition system for Chico's piece 'Skeletal Reflections.' In Skeletal Reflections, a participant walks up to a humanoid robotic sculpture and takes a pose. If the pose taken by the participant is recognized by the posture recognition system, the sculpture adopts the same pose. Technologies used: C++, EyesWeb.
(October 2003 - December 2003)

HipNTasty, New York, New York - http://www.hipntasty.com/
Game Designer, Programmer, Artist. Worked with this wireless entertainment company as an independent game developer to create an original action logic game for cell phones called Tubes. Functioned as the game's designer, programmer and graphic artist. Originally prototyped in Shockwave, the game was translated into J2ME, Java 2 Micro Edition. Screenshots can be found at: http://a.parsons.edu/~jonah/tubes
(March 2002 - present)

Large Animal Games, New York, New York - http://www.largeanimal.com/
Game Developer. Submitted original game proposals for the New York Philharmonic's Kidzone website. Designed levels for the Large Animal Shockwave game: Queue II. Developed a multiplayer version of Queue.
(June 2002 - August 2002)

Urban Data Solutions, New York, New York
Interface Designer, Prototype Programmer, Web Designer.Collaborated with Lead Designer and CCO in designing the interfaces and information architecture for proposed softwares for this 3D mapping company. Created working prototypes. Created and maintained the corporate website.
(November 2000 - April 2001)

Two Lights Entertainment, Portland, Maine
Game Developer / Webmaster. Participated in the development of the following games created by Two Lights Entertainment:
  • The Bicycle Card Collection (part of the Microsoft Entertainment Pack: Cards and Puzzles) - Programmed the game Schafskopf, one of the card games included in the Entertainment Pack, in Visual C++. Developed custom GUI. Fixed bugs.
  • Cards for Kids, Reversi for Kids - Created all artwork, including backgrounds, cards, title screens, cartoon characters, the company logo, and 3D rendered scenes (created in 3D Studio Max).
Designed and maintained the Two Lights Entertainment website.
(October 1999 - September 2000)
|LANGUAGES| Actionscript 3, Flex, Processing, Java, J2ME, C, C++, OpenGL, Lingo, PHP, CSS, XML, HTML, Javascript.
|SOFTWARE| Flash, Flex, Director, After Effects, Photoshop, Illustator, 3D Studio Max, InDesign.
|EXHIBITIONS & AWARDS| A Great Website for Kids, American Library Association to Children for Bob the Builder. (August 2008)
Electronic Language Festival (FILE) 2008 @ SESI, Sao Paulo, Brazil. (August 2008)
Interviewed for Adobe Magazine (February 2008)
Art Basel @ GenArt Exhibition, Miami, Florida. (December 2007)
Enzimi Art Festival @ Mattatoio, Rome, Italy. (November 2007)
Best Simulation of 2006 for Ayiti: The Cost of Life, Jay Is Games. (January 2007)
NextFest 2006 @ The Javits Center, New York, New York. (September 2006)
BAPLab @ The 3rd Ward, Brooklyn, New York. (July 2006)
Digital Block Party @ MediaNoche Gallery, New York, New York. (June 2006)
DesignEDGE Conference & Expo @ Singapore Expo, Singapore. (November 2005)
NextFest 2005 @ Navy Pier, Chicago, Illinois. (June 2005)
Billyburg Short Film Festival @ North Six, Brooklyn, New York. (June 2005)
Version Media Festival 2005 @ Zhou B. Center, Chicago, Illinois. (April 2005)
Interactive Multimedia Culture Expo @ Chelsea Art Museum, New York. (April 2005)
EA50 - 50 Emmerging Artists @ HERE Art Gallery, New York, New York. (September 2004)
First Place, Street Art Category, Third Place Gallery (August 2004)
Feedtank @ Gaga Gallery, New York, New York. (June 2004)
Gamer's Night Groove @ Eyebeam, New York, New York. (August 2004)
Compact Impact @ TKNY, New York, New York. (April 2004)
== @ Parsons Gallery, New York, New York. (May 2003)
Parsons Design + Technology, Rockefeller Center, New York, New York. (May 2002)