The Early Video Games
(September 24th, 2007)
| WHEN |
WHERE |
WHAT |
WHO |
PHOTO |
THE STORY |
| 1958 |
Brookhaven National Laboratory
Upton, NY |
TENNIS FOR TWO |
William Higinbotham |
 |
- Was created for BNL open houses to wow visitors (and continue to get funding).
- Displays the trajectory of a ball on a oscilloscope, with which users can interact.
- Controllers had a dial and a button. The dials affect the angle of the ball and the buttons
"hit" the ball.
- After it was displayed to the public it was dismantled. It was neither marketed or patented,
because William thought the idea too obvious to be worth pursuing.
|
| 1961 |
MIT
Cambridge, MA |
COMPUTER SPACE |
Steve Russell |
 |
- MIT gets a new super computer, the Digital Equipment Corporation PDP-1, and
similar to BNL, wants to create a program that will show off the computer and wow visitors at open houses.
- They develop an idea to simluate two spaceships have a missle battle in space.
- It becomes a huge hit in the computer community, and copies are passed educational
facilities across the US.
- Again, no patent was pursued and thus was copied over and over again.
|
| 1966 |
Sanders Associates
Nashua, New Hampshire |
ODYSSEY |
Ralph Baer |
 |
- Baer, a television engineer and electrical engineer comes up with an "interactive TV" concept.
- He writes a paper describing a low cost device that can attach to a TV set and play a number of games.
- In 1966, wtih Sanders Asociates, he creates a tag game with two dots that can be moved around on a TV.
- In 1968 Baer files for the first videogame patent showing a system that plays ping-pong,
volleyball, hockey and a shooting game used with a light-gun.
- Magnavox picks it up, and sells it for an expensive $100, which only works on Magnavox TVs.
- Recieves a settlement w/Atari after PONG is created because of its patent.
|
| 1971 |
Nutting Associates
Mountain View, CA |
COMPUTER SPACE / PONG |
Nolan Bushnell |
 |
- Bushnell incessantly plays Spacewar on the University of Utah's PDP-1 and becomes convinced
of Spacewar's commercial viability.
- Becomes obsessed with creating a compact version for public consumption.
- He joins Nutting Associates, who make coin operated Trivia games and makes 1,500 units.
- It sells terribly, because its too difficult for people to learn the controls.
- After seeing the Odyssey at a trade show, Bushnell goes on to create an arcade version
of Pong, forming the company Atari.
|
The History of Video Games
[ The Discovery Channel - Google Video - ~47 min ]